AoeStats
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Lombardia

507747499Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 43m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1245
+14
🇹🇼 Poles · Taiwan
1236
+14
🇨🇳 Cumans · China
1179
+18
🇸🇪 Khmer · Sweden
1215
-16
🇸🇪 Wei · Sweden
1214
-16
🇪🇸 Shu · Spain
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,927 8:58 20:35 38:29 ⚔ Scout Rush
50 2,181 9:25 23:16 — ⚔ Scout Rush
30 1,308 9:57 25:11 — ⚔ Archer Rush
26 1,149 10:50 15:09 38:55 ⛏ Fast Castle
23 1,001 11:06 17:10 40:04
19 813 12:33 39:31 —

Resources

Player Food Wood Gold Stone Spent Collected
14,235 17,094 6,060 2,350 39,739 41,373
17,135 7,780 8,270 2,050 35,235 39,533
16,095 12,125 3,150 2,350 33,720 36,975
9,200 6,045 5,040 750 21,035 23,556
6,280 9,010 300 300 15,890 17,712
4,275 2,631 1,400 100 8,406 9,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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