AoeStats
← Churrupito

Yucatan

503186348Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 62m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1243
+15
🇨🇴 Japanese · Colombia
1214
+16
🇩🇪 Mongols · Germany
1208
+16
🇸🇪 Celts · Sweden
1215
-16
🇸🇪 Burgundians · Sweden
1215
-16
🇪🇸 Mongols · Spain
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,725 9:35 20:35 36:02 ⚔ Archer Rush
50 3,155 9:13 19:59 38:36 ⚔ Scout Rush
45 2,827 9:31 19:08 36:19 ⚔ Scout Rush
44 2,784 10:23 18:33 30:44 ⚔ Scout Rush
35 2,195 10:25 16:14 37:55 ⛏ Fast Castle
26 1,640 12:03 18:43 34:15

Resources

Player Food Wood Gold Stone Spent Collected
49,455 26,664 36,230 6,860 119,209 129,649
44,480 28,419 26,430 2,985 102,314 113,201
29,505 26,810 23,090 4,645 84,050 94,325
22,780 23,939 15,905 4,000 66,624 73,004
20,855 20,910 20,295 1,585 63,645 75,388
12,950 18,215 15,930 2,935 50,030 74,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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