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Nomad

510084768Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1362
+13
🇮🇳 Spanish · India
1332
+14
🇧🇪 Koreans · Belgium
1317
-15
🇧🇪 Japanese · Belgium
1252
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,919 11:13 22:05 38:41 ⛏ Fish Boom into Fire Galleys into Galleys FC
40 1,937 13:19 17:04 32:36 ⛏ Fish Boom FC
35 1,678 13:24 20:41 40:01 ⛏ Fish Boom FC
26 1,239 14:28 20:29 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
21,175 14,412 9,325 3,805 48,717 53,307
19,700 9,905 8,735 3,360 41,700 45,966
16,150 12,083 10,345 1,700 40,278 42,521
8,200 14,970 3,375 2,330 28,875 34,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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