AoeStats
← Mr.Wölker

Arabia

507964433Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 45m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1147
+16
🇦🇷 Bulgarians · Argentina
1138
+17
🇸🇪 Vikings · Sweden
1257
-21
🇸🇪 Spanish · Sweden
1053
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,224 11:03 22:47 43:38 ⚔ Drush into Scouts
46 2,128 9:58 24:37 43:36 ⚔ Archer Rush
41 1,862 9:54 22:15 38:03 ⚔ Archers into Skirms
28 1,290 9:29 23:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,995 8,468 16,830 1,750 55,043 57,838
12,545 10,676 8,985 2,900 35,106 37,418
9,850 12,572 7,080 1,600 31,102 32,148
14,980 8,932 5,080 200 29,192 30,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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