AoeStats
← Mr.Wölker

Lombardia

507546697Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 35m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1058
+17
🇵🇱 Japanese · Poland
1006
+19
🇸🇪 Lithuanians · Sweden
1119
-19
🇸🇪 Spanish · Sweden
1051
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,092 10:44 20:33 — ⚔ M@A into Skirms
29 1,029 10:52 20:47 — ⚔ Archer Rush
27 937 10:03 14:43 — ⛏ Fast Castle
26 917 11:18 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,290 5,959 3,235 915 20,399 24,836
10,395 6,715 2,650 425 20,185 22,834
9,585 6,594 2,535 750 19,464 21,834
8,420 7,008 3,335 125 18,888 23,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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