AoeStats
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Arena

510830553Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 39m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
968
+14
🇹🇷 Burgundians · Türkiye
965
+14
🇮🇳 Turks · India
917
+16
🇨🇴 Celts · Colombia
895
+17
🇩🇪 Portuguese · Germany
959
-18
🇪🇬 Goths · Egypt
940
-16
🇨🇿 Celts · Czechia
900
-14
🇹🇷 Britons · Türkiye
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,065 12:11 16:24 37:29 ⛏ Fast Castle
24 939 12:42 18:51 35:44 ⛏ Fast Castle
22 853 12:41 17:19 37:18 ⛏ Fast Castle
20 780 11:46 16:05 28:45 ⛏ Fast Castle
15 602 12:02 17:03 30:41 ⛏ Fast Castle
14 567 9:26 18:27 37:33 ⛏ Fast Castle
14 574 10:31 22:17 27:07 ◆ FC into Fast Imp
12 491 11:08 14:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,285 10,810 6,180 2,700 33,975 35,552
14,220 11,510 3,720 2,900 32,350 36,650
12,035 9,780 7,790 1,600 31,205 34,057
15,300 8,520 6,345 1,000 31,165 39,691
11,995 9,540 7,440 1,045 30,020 33,190
9,925 12,155 4,475 1,670 28,225 33,502
8,640 4,550 2,145 1,500 16,835 16,911
6,875 4,600 915 100 12,490 12,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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