AoeStats
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Nomad

510732128Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 46m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1066
+11
🇮🇳 Inca · India
881
+18
🇭🇰 Hindustanis · Hong Kong SAR China
878
+19
🇭🇰 Byzantines · Hong Kong SAR China
843
+20
🇳🇴 Koreans · Norway
974
-18
🇺🇸 Sicilians · United States
945
-46
🇫🇷 Lithuanians · France
928
-17
🇷🇺 Bengalis · Russia
904
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,838 13:51 18:25 29:52 ⛏ Fish Boom FC
31 1,436 15:15 19:07 33:14 ⛏ Fish Boom FC
21 981 15:33 20:37 40:22 ⛏ Fish Boom FC
19 887 15:47 22:09 42:03 ⛏ Fish Boom FC
15 683 16:09 22:55 40:08 ⚔ Fish Boom FC into Archers
14 634 16:37 23:08 40:34 ⚔ Fish Boom into Scouts
13 592 16:25 28:03 — ⚔ Scout Rush
10 468 19:54 23:39 34:41 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,145 13,325 10,560 3,805 53,835 59,481
24,070 13,005 11,335 2,250 50,660 54,959
14,080 21,160 6,905 1,600 43,745 53,312
11,000 17,450 8,225 2,575 39,250 45,779
10,555 14,855 8,125 1,100 34,635 41,287
13,780 11,110 6,700 2,395 33,985 41,832
12,960 10,405 3,005 2,550 28,920 36,339
12,990 9,890 2,480 1,300 26,660 32,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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