AoeStats
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Black Forest

510727110Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
878
+15
🇮🇳 Italians · India
865
+16
🇨🇳 Saracens · China
864
+16
🇨🇳 Franks · China
858
+16
🇨🇳 Bohemians · China
919
-18
🇬🇧 Japanese · United Kingdom
903
-18
🇫🇷 Persians · France
847
-15
🇺🇿 Slavs · Uzbekistan
773
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,257 10:37 16:22 27:49 ⛏ Fast Castle
35 1,735 11:55 16:37 32:24 ⛏ Fast Castle
30 1,514 11:19 20:09 37:45 ⛏ Fast Castle
25 1,237 13:14 18:45 31:13 ⛏ Fast Castle
23 1,143 13:38 20:37 38:41 ⚔ Drush FC
22 1,113 10:09 18:02 33:28 ⛏ Fast Castle
20 991 13:13 17:46 32:04 ⛏ Fast Castle
13 650 12:57 25:23 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,650 18,780 20,420 3,055 76,905 86,711
31,725 22,850 18,660 2,000 75,235 87,230
19,430 24,810 22,365 2,250 68,855 87,931
26,420 10,115 20,895 4,140 61,570 74,543
21,580 15,667 9,875 2,340 49,462 54,656
19,740 14,201 5,230 4,425 43,596 44,886
11,875 18,494 9,275 1,960 41,604 57,083
11,575 16,643 9,470 3,555 41,243 50,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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