AoeStats
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Arena

509711216Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 38m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
999
+16
🇦🇷 Spanish · Argentina
910
+20
🇦🇷 Byzantines · Argentina
881
+21
🇺🇸 Franks · United States
1081
-21
🇺🇸 Aztecs · United States
983
-19
🇺🇸 Wu · United States
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,375 9:42 13:38 27:03 ⛏ Fast Castle
27 1,023 11:57 16:16 32:31 ⛏ Fast Castle
23 901 10:52 20:04 38:08 ⚔ Drush FC
22 857 11:29 19:21 — ⛏ Fast Castle
18 685 12:02 16:47 32:32 ⛏ Fast Castle
13 501 11:11 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,250 11,640 7,180 850 31,920 40,655
13,885 6,750 7,635 1,500 29,770 35,958
11,825 6,990 4,070 950 23,835 29,470
10,540 6,690 5,275 750 23,255 28,541
10,345 8,440 2,060 1,500 22,345 26,320
9,490 6,845 3,205 950 20,490 22,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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