AoeStats
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Arena

509705401Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 23m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1007
+14
🇷🇺 Bulgarians · Russia
985
+15
🇺🇸 Goths · United States
981
+15
🇺🇸 Aztecs · United States
999
-16
🇺🇸 Wu · United States
955
-14
🇺🇸 Poles · United States
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 651 10:51 22:09 — ⚔ Archer Rush
28 650 10:41 14:46 — ⛏ Fast Castle
19 449 11:54 21:34 —
17 391 12:06 16:16 — ⛏ Fast Castle
16 366 10:47 15:18 — ⛏ Fast Castle
14 324 11:30 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,610 3,730 850 225 9,415 10,952
4,750 3,230 620 775 9,375 10,364
4,575 3,270 700 750 9,295 10,432
3,760 2,220 680 1,050 7,710 8,051
3,610 2,585 440 955 7,590 8,589
4,200 2,235 300 450 7,185 8,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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