AoeStats
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Oasis

509530918Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 21m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1430
+15
🇨🇱 Poles · Chile
1418
+16
🇨🇱 Mongols · Chile
1374
+17
1421
-17
🇳🇿 Slavs · New Zealand
1409
-16
🇳🇿 Vikings · New Zealand
1393
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,407 10:17 — — ⚔ M@A into Archers
56 1,239 10:19 — — ⚔ Scout Rush
40 870 9:30 — — ⚔ Archer Rush
37 809 9:26 — — ⚔ Archer Rush
30 652 11:28 15:34 — ⛏ Fast Castle
19 422 9:26 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,700 1,936 730 1,395 8,761 8,937
5,315 3,090 150 0 8,555 9,188
3,255 3,508 1,630 0 8,393 9,209
3,750 3,452 1,030 0 8,232 9,235
4,320 3,285 50 0 7,655 8,152
3,250 2,735 1,110 160 7,255 8,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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