AoeStats
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Arabia

509527338Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 28m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1445
+15
🇦🇷 Dravidians · Argentina
1411
+17
🇦🇷 Goths · Argentina
1366
+18
🇨🇱 Poles · Chile
1448
-18
🇨🇱 Chinese · Chile
1435
-17
🇨🇱 Bengalis · Chile
1389
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 2,417 9:12 22:28 — ⚔ Archer Rush
51 1,479 9:12 26:15 — ⚔ Archers into Skirms
48 1,382 10:56 25:16 — ⚔ Archer Rush
44 1,280 9:31 21:46 — ⚔ Scout Rush
42 1,211 9:47 21:51 — ⚔ Archer Rush
39 1,118 9:38 25:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,840 5,105 3,050 200 17,195 17,814
8,860 4,958 1,495 200 15,513 16,795
5,300 6,449 2,930 130 14,809 15,977
4,985 5,336 2,880 200 13,401 14,713
4,750 5,014 1,615 0 11,379 12,222
4,595 4,373 2,100 0 11,068 11,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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