AoeStats
← AiM | PiscolaPromedio

Arena

508343285Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 55m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1531
+12
🇨🇱 Chinese · Chile
1447
+15
🇨🇱 Berbers · Chile
1432
+16
🇦🇷 Poles · Argentina
1428
+16
🇪🇸 Mongols · Spain
1554
-20
🇲🇽 Japanese · Mexico
1439
-15
🇫🇮 Aztecs · Finland
1391
-13
🇺🇸 Ethiopians · United States
1334
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,093 11:34 15:04 29:43 ⛏ Fast Castle
42 2,370 10:36 14:38 33:21 ⛏ Fast Castle
42 2,325 10:33 14:39 38:50 ⛏ Fast Castle
37 2,067 11:45 15:42 36:53 ⛏ Fast Castle
33 1,867 11:27 16:09 34:44 ⛏ Fast Castle
33 1,833 11:16 14:57 51:43 ⛏ Fast Castle
26 1,460 12:49 16:49 20:50 ◆ FC into Fast Imp
25 1,411 10:59 15:15 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,960 19,985 20,970 2,950 88,865 110,142
36,330 21,125 14,680 3,610 75,745 81,998
32,880 20,760 17,825 1,500 72,965 85,451
26,360 26,885 15,100 4,405 72,750 88,265
26,805 21,575 14,665 4,970 68,015 73,319
16,230 17,275 8,255 4,855 46,615 54,737
23,810 12,150 3,510 1,960 41,430 47,457
16,325 13,789 5,535 560 36,209 43,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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