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Arena

509936899Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 68m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1710
+6
🇩🇪 Huns · Germany
1652
+8
🇩🇪 Celts · Germany
1512
+13
🇹🇼 Celts · Taiwan
1612
-14
🇦🇷 Bengalis · Argentina
1400
-7
🇹🇼 Saracens · Taiwan
1369
-6
Player eAPM Actions Feudal Castle Imperial Opening
79 5,404 10:24 14:41 34:14 ⛏ Fast Castle
37 2,489 9:58 13:57 29:31 ⛏ Fast Castle
37 2,499 10:34 14:42 32:56 ⛏ Fast Castle
37 2,521 10:17 14:33 29:00 ⛏ Fast Castle
35 2,415 11:14 29:53 — ⚔ Archers into Towers
31 2,129 11:00 15:10 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,825 35,053 12,895 4,985 103,758 131,937
47,505 22,245 25,110 2,025 96,885 101,293
54,800 20,500 19,620 1,635 96,555 110,419
37,655 30,743 20,395 3,950 92,743 110,844
43,315 31,570 15,175 2,250 92,310 102,782
11,140 11,375 5,620 2,025 30,160 30,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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