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Lombardia

509710553Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1695
+10
🇹🇼 Saracens · Taiwan
1639
+12
1620
+13
🇹🇼 Persians · Taiwan
1603
+13
🇧🇷 Huns · Brazil
1665
-16
🇧🇷 Spanish · Brazil
1619
-14
🇧🇷 Turks · Brazil
1546
-12
🇧🇷 Saracens · Brazil
1372
-6
Player eAPM Actions Feudal Castle Imperial Opening
71 2,891 7:41 27:58 — ⚔ Scout Rush
69 2,819 11:10 14:48 33:43 ⛏ Fast Castle
68 2,790 9:04 23:21 — ⚔ Scout Rush
55 2,257 9:00 21:16 36:17 ⚔ Archer Rush
51 2,087 11:25 15:18 37:50 ⛏ Fast Castle
47 1,899 9:28 25:23 — ⚔ Scout Rush
46 1,869 8:41 21:17 40:06 ⚔ Scout Rush
29 1,171 9:50 19:59 40:43

Resources

Player Food Wood Gold Stone Spent Collected
20,785 12,226 9,975 1,520 44,506 51,735
11,475 11,960 8,430 300 32,165 34,584
18,545 8,390 4,730 370 32,035 34,008
11,105 12,914 7,035 950 32,004 36,908
15,025 7,433 5,310 2,800 30,568 33,996
13,445 6,795 5,440 200 25,880 30,183
13,295 8,282 1,485 510 23,572 24,671
9,730 4,683 4,330 1,430 20,173 21,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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