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Fortress

509422453Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 89m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1608
+17
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1602
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🇹🇷 Khmer · Türkiye
1592
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1553
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1650
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🇹🇼 Saracens · Taiwan
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1622
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🇹🇼 Persians · Taiwan
1592
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Player eAPM Actions Feudal Castle Imperial Opening
60 5,378 6:44 11:04 25:05 ⛏ Fast Castle
58 5,150 7:18 10:50 24:11 ⛏ Fast Castle
56 5,057 7:43 11:17 26:48 ⛏ Fast Castle
51 4,582 7:14 11:04 26:00 ⛏ Fast Castle
43 3,873 6:03 12:07 25:19 ⛏ Fast Castle
36 3,267 7:46 12:06 25:28 ⛏ Fast Castle
34 3,088 7:17 11:46 26:15 ⛏ Fast Castle
34 3,055 7:58 12:16 25:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,345 69,195 23,600 3,750 193,890 211,971
76,995 43,964 59,615 9,550 190,124 201,890
94,825 43,565 33,080 4,715 176,185 178,775
64,450 61,505 39,305 2,250 167,510 187,578
44,855 65,710 50,705 4,685 165,955 184,910
90,200 30,190 16,925 2,780 140,095 149,529
62,125 29,269 36,010 2,630 130,034 133,655
24,150 44,010 23,750 2,070 93,980 97,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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