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Fortress

509403051Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1608
+15
🇹🇼 Saracens · Taiwan
1607
+15
1575
+16
🇹🇼 Persians · Taiwan
1542
+18
🇦🇷 Khmer · Argentina
1610
-17
🇹🇷 Hindustanis · Türkiye
1603
-17
🇨🇴 Mongols · Colombia
1577
-16
🇲🇽 Berbers · Mexico
1540
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,461 7:45 11:19 25:53 ⛏ Fast Castle
55 2,510 7:29 11:14 25:23 ⚔ Drush FC
50 2,287 7:34 12:00 24:24 ⛏ Fast Castle
38 1,750 6:42 11:36 24:38 ⛏ Fast Castle
38 1,752 9:31 13:29 19:19 ⛏ Fast Castle
29 1,332 7:46 11:45 27:30 ⛏ Fast Castle
28 1,285 7:20 11:11 25:48 ⛏ Fast Castle
26 1,215 8:30 12:28 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,065 15,645 21,910 2,245 75,865 86,557
31,090 19,935 16,935 4,080 72,040 80,108
28,985 31,860 7,420 1,715 69,980 83,082
26,075 22,865 9,100 4,850 62,890 73,343
32,365 14,180 14,425 230 61,200 66,030
18,375 23,888 11,990 1,440 55,693 67,159
23,555 14,905 12,930 2,305 53,695 63,531
16,720 20,040 13,735 2,015 52,510 62,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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