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Pilgrims

509399973Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 15m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1599
+9
🇹🇼 Spanish · Taiwan
1598
+9
1565
+10
🇹🇼 Franks · Taiwan
1531
+11
🇩🇪 Vikings · Germany
1477
-12
🇸🇬 Mongols · Singapore
1431
-10
🇨🇳 Celts · China
1416
-9
🇮🇳 Inca · India
1387
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 913 12:53 — — ⛏ Fish Boom FC
48 730 9:55 13:27 — ⛏ Fish Boom FC
42 644 11:54 — — ⛏ Fish Boom into Fire Galleys
41 632 12:52 — — ⛏ Fish Boom
36 557 10:58 — — ⛏ Fish Boom into Galleys
28 422 11:05 — — ⚔ Fish Boom into Scouts
24 371 13:07 — — ⛏ Fish Boom into Galleys FC
22 338 11:20 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
2,350 4,850 890 100 8,190 8,492
2,300 4,403 995 100 7,798 7,635
2,550 3,296 400 200 6,446 6,074
2,650 2,655 250 750 6,305 6,215
2,665 2,870 390 100 6,025 5,873
2,525 3,025 190 100 5,840 6,070
2,050 2,975 90 100 5,215 5,573
2,700 2,134 250 100 5,184 5,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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