AoeStats
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Lombardia

509555120Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1123
+16
🇦🇺 Magyars · Australia
1066
+18
🇲🇽 Mongols · Mexico
1261
-23
🇨🇴 Spanish · Colombia
964
-35
Player eAPM Actions Feudal Castle Imperial Opening
56 2,687 10:54 18:37 42:56
37 1,754 9:31 21:00 35:52 ⚔ Archer Rush
37 1,743 9:38 23:05 37:47 ⚔ Scout Rush
35 1,682 9:46 19:52 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,320 14,171 9,390 1,655 39,536 57,459
18,590 8,635 8,070 2,050 37,345 39,337
17,465 8,523 9,225 1,070 36,283 37,729
12,625 11,134 5,165 1,850 30,774 36,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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