AoeStats
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Highland

505505621Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 52m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
561
+13
🇺🇸 Bulgarians · United States
532
+14
🇺🇸 Aztecs · United States
493
-14
🇪🇸 Vietnamese · Spain
489
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,067 9:16 32:00 — ⛏ Fast Castle
17 877 13:36 26:06 — ⛏ Fast Castle
10 541 12:28 20:42 38:01 ⛏ Fast Castle
0 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,775 16,090 11,370 950 39,185 53,438
14,860 13,779 5,700 1,375 35,714 38,907
11,735 6,730 6,375 1,895 26,735 28,980
250 0 50 0 300 110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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