MegaRandom
504722664Analyzed1v1 RM
·
24d ago on Sep 6, 2026·
29m 11s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Bigger's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 68,330 analysed 1v1 players on MegaRandom.
daanoldenhave
C
Feudal Age
13:07
vs 10:58
btm 13%
Castle Age
17:41
vs 20:31
top 25%
Imperial Age
—
vs 37:37
btm 0%
eAPM
25
vs 30
btm 37%
First military
17:48
vs 12:50
btm 18%
▼
Slow Feudal Age at 13:07 — slower than 87% of analysed players on MegaRandom
▲
Fast Castle Age at 17:41 — faster than 75% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 17:41
Bigger
D
Feudal Age
11:35
vs 10:58
btm 34%
Castle Age
—
vs 20:31
btm 0%
Imperial Age
—
vs 37:37
btm 0%
eAPM
18
vs 30
btm 19%
First military
13:48
vs 12:50
btm 41%
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 6:08 of the first 29:11 — keep villagers queued