AoeStats
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Arena

510809472Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 43m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1454
+12
🇸🇮 Chinese · Slovenia
1425
+14
🇨🇳 Spanish · China
1384
-13
🇨🇦 Cumans · Canada
1366
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,940 9:59 14:01 29:22 ⛏ Fast Castle
41 1,803 11:09 15:05 32:47 ⛏ Fast Castle
39 1,682 9:54 20:59 30:13 ⛏ Fast Castle
32 1,395 10:23 14:08 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,440 15,357 8,735 1,900 49,432 55,457
12,800 17,615 11,425 2,275 44,115 61,433
16,340 17,211 8,965 1,530 44,046 46,286
15,815 10,930 5,565 950 33,260 35,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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