AoeStats
← Whitebear

Nomad

510759737Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 40m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Jurchens · Czechia
1570
+9
🇨🇿 Poles · Czechia
1570
+9
🇦🇹 Hindustanis · Austria
1435
-9
🇨🇦 Tatars · Canada
1406
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 2,010 13:14 18:16 39:05 ⛏ Fish Boom FC
34 1,387 12:03 24:31 36:25 ⚔ Towers into Archers
29 1,188 15:14 21:48 — ⛏ Fish Boom FC
24 972 13:41 19:02 39:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,850 12,571 7,425 2,260 40,106 42,607
15,210 10,477 6,310 1,885 33,882 37,928
11,320 10,490 2,645 2,725 27,180 29,937
8,305 8,810 1,790 495 19,400 23,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.