AoeStats
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Arena

510622622Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 39m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
730
+14
🇷🇸 Huns · Serbia
685
+15
🇮🇹 Persians · Italy
608
+19
🇨🇳 Teutons · China
761
-39
🇮🇳 Persians · India
644
-15
🇨🇳 Dravidians · China
612
-21
Player eAPM Actions Feudal Castle Imperial Opening
14 566 10:10 23:12 — ⛏ Fast Castle
13 514 11:13 20:27 28:11 ⛏ Fast Castle
10 399 11:36 22:38 34:04 ⛏ Fast Castle
9 371 10:23 20:35 30:55 ⛏ Fast Castle
9 356 11:54 17:32 32:43 ⛏ Fast Castle
2 66 16:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,505 8,865 5,990 3,450 37,810 44,796
12,370 12,255 5,695 1,500 31,820 36,133
11,180 7,455 5,600 1,400 25,635 27,960
10,945 4,630 3,760 1,330 20,665 24,154
7,165 4,875 1,565 750 14,355 16,714
1,250 568 20 0 1,838 3,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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