AoeStats
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Black Forest

510619998Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 17m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
754
+18
🇲🇽 Franks · Mexico
682
+21
🇷🇸 Huns · Serbia
664
+21
🇮🇹 Persians · Italy
596
+25
🇫🇷 Japanese · France
834
-23
🇹🇼 Khitans · Taiwan
804
-22
🇦🇷 Burgundians · Argentina
779
-21
🇹🇼 Japanese · Taiwan
742
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 638 9:46 — —
22 381 12:22 — — ⛏ Fish Boom
21 371 11:22 — — ⛏ Fast Castle
20 344 15:56 — — ⛏ Fish Boom
14 235 11:46 — —
12 210 15:04 — —
11 182 15:04 — —
9 154 14:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,550 2,110 290 130 6,080 7,058
1,850 2,964 50 150 5,014 5,769
2,500 2,030 50 0 4,580 6,115
2,775 1,636 0 0 4,411 4,921
2,175 1,745 80 75 4,075 5,237
1,800 1,073 50 105 3,028 3,983
1,375 786 0 125 2,286 2,288
1,100 267 0 100 1,467 1,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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