AoeStats
← Sakuneti Le-Preckson

Pilgrims

508417542Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 29m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
942
+15
🇦🇺 Byzantines · Australia
942
+15
🇪🇸 Britons · Spain
914
+16
🇭🇰 Bohemians · Hong Kong SAR China
935
-16
🇨🇳 Malay · China
915
-15
🇵🇭 Magyars · Philippines
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 959 14:25 23:07 — ⚔ Fish Boom into Towers FC
26 764 12:21 18:59 — ⛏ Fish Boom into Fire Galleys FC
25 747 10:45 16:29 28:59 ⛏ Fish Boom FC
24 713 12:11 17:08 — ⛏ Fast Castle
20 605 11:21 20:39 — ⛏ Fish Boom into Fire Galleys FC
14 427 12:23 19:26 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,550 8,155 3,285 1,070 21,060 24,951
6,080 7,429 2,460 1,100 17,069 18,340
7,490 5,150 2,735 200 15,575 17,985
5,550 5,540 1,935 400 13,425 16,037
3,785 4,190 810 1,945 10,730 11,808
4,575 4,155 200 1,230 10,160 10,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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