AoeStats
← Sakuneti Le-Preckson

Arabia

508327548Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
942
+14
🇪🇸 Magyars · Spain
908
+15
🇨🇱 Magyars · Chile
903
-36
🇨🇱 Turks · Chile
880
-33
Player eAPM Actions Feudal Castle Imperial Opening
31 1,644 13:35 23:01 32:19 ⚔ Scout Rush
30 1,578 10:27 28:58 47:26 ⚔ Scouts into Archers
26 1,346 14:05 32:09 51:59 ⚔ M@A into Scouts into Skirms
24 1,235 10:25 20:07 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,035 19,399 8,945 2,425 54,804 56,315
20,120 15,817 14,900 2,200 53,037 62,816
19,365 14,691 6,565 2,030 42,651 44,964
13,175 15,507 12,095 1,500 42,277 48,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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