AoeStats
← UncleRambo69

African Clearing

510618888Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 34m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1450
+13
🇳🇿 Mongols · New Zealand
1357
+17
🇵🇱 Huns · Poland
1379
-15
🇵🇱 Vietnamese · Poland
1379
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,317 14:33 19:26 — ⛏ Fast Castle
36 1,257 10:44 22:43 — ⚔ Scout Rush
35 1,206 12:17 19:33 —
28 970 12:14 21:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,140 5,055 3,300 200 20,695 22,192
7,655 7,199 2,560 2,350 19,764 19,632
7,175 7,694 3,855 200 18,924 20,598
8,555 4,621 1,875 300 15,351 16,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.