AoeStats
← UncleRambo69

African Clearing

510605537Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 61m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1453
+16
🇳🇿 Mongols · New Zealand
1352
+20
🇫🇷 Huns · France
1489
-20
🇩🇪 Hindustanis · Germany
1396
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,100 13:41 25:32 — ⚔ Scout Rush
42 2,570 13:44 18:02 38:14 ⛏ Fast Castle
40 2,451 13:56 18:26 47:20 ⛏ Fast Castle
36 2,190 11:00 20:30 40:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,105 23,086 19,915 4,975 84,081 85,391
32,720 22,569 16,055 2,550 73,894 75,894
29,085 24,420 15,405 4,300 73,210 78,908
13,665 16,365 11,670 975 42,675 43,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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