AoeStats
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Lombardia

510015778Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 58m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Italians · Georgia
1046
+14
🇨🇳 Saracens · China
977
+17
🇨🇴 Hindustanis · Colombia
1019
-16
🇨🇴 Franks · Colombia
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,351 9:05 21:27 34:43 ⚔ Scout Rush
25 1,487 11:01 24:17 33:13
23 1,327 11:26 18:33 37:30 ⛏ Fast Castle
22 1,312 11:55 17:17 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,420 17,753 15,445 3,650 64,268 67,402
21,995 18,130 12,270 3,630 56,025 63,254
24,390 13,565 12,840 4,100 54,895 70,653
21,230 16,158 12,145 4,770 54,303 59,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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