AoeStats
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Arabia

510011285Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 37m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1006
+13
🇨🇴 Franks · Colombia
983
+13
🇨🇴 Khmer · Colombia
929
-13
🇨🇴 Poles · Colombia
928
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,366 8:50 19:46 34:59 ⚔ Scout Rush
20 764 9:08 23:07 —
19 707 10:50 23:24 — ⚔ Scout Rush
16 611 10:26 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,815 6,762 4,730 850 25,157 27,233
8,685 5,425 2,530 1,665 18,305 18,455
7,005 4,130 2,255 850 14,240 14,815
4,680 3,620 2,350 0 10,650 11,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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