AoeStats
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Fortress

510001675Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1097
+13
🇹🇷 Turks · Türkiye
1015
+16
🇨🇴 Burgundians · Colombia
1037
-15
🇨🇴 Goths · Colombia
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,074 8:25 11:56 29:10 ⛏ Fast Castle
26 926 8:24 12:41 17:00 ◆ FC into Fast Imp
23 811 8:57 13:00 17:30 ◆ FC into Fast Imp
15 534 8:08 12:37 24:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,715 14,850 6,655 950 35,170 37,173
14,360 8,375 5,340 1,600 29,675 33,361
9,420 5,785 7,210 140 22,555 23,973
9,700 8,002 3,130 1,050 21,882 22,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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