AoeStats
← DS_Kvothe

Arabia

507631544Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 24m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1629
+18
🇦🇷 Huns · Argentina
1569
+20
🇺🇸 Teutons · United States
1708
-20
🇺🇸 Slavs · United States
1634
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 1,691 9:02 22:15 — ⚔ Scout Rush
65 1,614 8:39 21:55 — ⚔ Archer Rush
52 1,272 8:54 22:56 — ⚔ Archer Rush
46 1,148 8:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,190 5,397 3,555 0 14,142 14,050
6,835 3,714 1,000 325 11,874 11,940
6,825 3,209 350 135 10,519 11,053
4,200 3,989 2,030 0 10,219 11,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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