AoeStats
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Nomad

507907139Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 58m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
852
+11
🇦🇷 Vietnamese · Argentina
791
+14
🇦🇷 Mongols · Argentina
768
+15
🇦🇷 Huns · Argentina
752
-14
🇦🇷 Huns · Argentina
743
-13
🇦🇷 Malay · Argentina
742
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,256 15:17 24:53 50:02 ⚔ Fish Boom into Fire Galleys into Scouts
26 1,560 15:45 33:42 51:49 ⚔ Fish Boom into Scouts into Archers
17 1,025 18:28 27:30 56:40 ⛏ Fish Boom
13 777 16:48 — — ⚔ Scout Rush
12 681 16:18 27:10 — ⚔ Fire Galleys into Skirms
6 356 15:54 38:13 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,160 11,560 11,120 2,350 41,190 45,987
14,990 13,380 6,355 1,850 36,575 47,190
10,105 10,675 2,585 2,425 25,790 29,241
7,625 6,785 4,455 1,600 20,465 24,069
5,520 7,380 1,550 1,225 15,675 18,189
5,675 4,690 630 100 11,095 11,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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