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Lombardia

510120516Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 55m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1219
+15
🇨🇴 Britons · Colombia
1144
+18
🇨🇳 Spanish · China
1135
+18
🇨🇳 Dravidians · China
1135
+18
🇹🇷 Goths · Türkiye
1212
-18
🇳🇱 Japanese · Netherlands
1195
-18
🇵🇱 Bulgarians · Poland
1176
-17
🇪🇸 Hindustanis · Spain
1155
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,807 11:25 20:24 34:47 ⛏ Fast Castle
54 2,991 10:16 15:38 33:32 ⛏ Fast Castle
40 2,258 10:59 14:54 30:26 ⛏ Fast Castle
35 1,935 11:14 15:33 34:21 ⛏ Fast Castle
35 1,950 10:07 17:50 32:36 ⛏ Fast Castle
32 1,782 9:32 21:54 41:53 ⚔ Scout Rush
24 1,346 11:23 16:33 36:05 ⛏ Fast Castle
23 1,297 11:18 16:05 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,020 27,516 15,245 3,050 83,831 99,228
38,340 18,610 23,755 1,770 82,475 96,014
33,355 23,309 16,790 3,965 77,419 83,318
40,610 21,831 7,220 3,570 73,231 82,143
25,155 22,136 12,050 3,180 62,521 73,291
23,385 21,443 12,635 4,450 61,913 77,956
25,615 14,186 16,405 2,860 59,066 65,903
27,225 12,524 12,265 2,050 54,064 59,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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