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Arena

510086596Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bulgarians · Poland
1161
+15
🇹🇼 Khmer · Taiwan
1126
+16
🇹🇷 Saracens · Türkiye
1101
+17
🇹🇼 Wu · Taiwan
1063
+19
🇻🇳 Mongols · Vietnam
1143
-17
🇨🇳 Koreans · China
1130
-17
🇨🇳 Franks · China
1129
-17
🇨🇳 Romans · China
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,667 9:53 13:57 31:17 ⛏ Fast Castle
38 1,591 9:51 15:55 34:06 ⛏ Fast Castle
36 1,520 11:06 17:06 32:24 ⛏ Fast Castle
29 1,236 10:22 14:21 32:55 ⛏ Fast Castle
29 1,220 10:52 14:28 35:42 ⛏ Fast Castle
28 1,189 11:10 15:02 41:37 ⛏ Fast Castle
27 1,125 10:47 14:43 31:35 ⛏ Fast Castle
25 1,048 10:53 15:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,145 18,955 14,510 2,350 67,960 78,247
28,870 12,530 22,130 3,750 67,280 69,537
19,795 10,415 13,290 885 44,385 51,101
18,440 12,125 3,990 850 35,405 40,993
11,395 12,730 6,645 2,245 33,015 36,349
11,200 12,110 7,195 1,795 32,300 46,286
11,590 12,631 3,670 3,090 30,981 33,339
8,805 9,635 5,680 790 24,910 26,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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