AoeStats
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Arena

509112763Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1087
+14
🇵🇱 Bulgarians · Poland
1076
+15
🇹🇼 Slavs · Taiwan
1030
+17
🇩🇪 Byzantines · Germany
1021
+17
🇨🇴 Mongols · Colombia
1096
-18
🇪🇸 Romans · Spain
1065
-16
🇨🇴 Bohemians · Colombia
1023
-15
🇨🇴 Burgundians · Colombia
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,842 10:55 14:54 33:59 ⛏ Fast Castle
29 1,323 9:45 18:14 31:50 ⛏ Fast Castle
29 1,322 10:54 14:48 45:08 ⛏ Fast Castle
27 1,230 11:00 16:00 32:39 ⛏ Fast Castle
26 1,159 10:54 15:23 28:14 ⛏ Fast Castle
24 1,085 11:51 16:43 — ⚔ FC into Archers
23 1,041 12:02 17:33 35:10 ⛏ Fast Castle
13 602 11:26 16:02 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,075 14,430 21,360 5,050 91,915 99,564
23,800 16,210 13,665 2,450 56,125 67,981
24,335 16,670 6,485 3,780 51,270 64,558
26,130 10,445 10,320 1,090 47,985 58,552
17,150 15,000 5,300 1,045 38,495 47,078
15,595 13,225 4,580 1,730 35,130 39,503
11,915 8,790 4,935 3,735 29,375 32,145
3,435 5,035 1,735 875 11,080 12,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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