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Arena

508895623Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 38m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1087
+14
🇻🇳 Ethiopians · Vietnam
1073
+15
🇧🇩 Portuguese · Bangladesh
1059
+16
🇨🇳 Aztecs · China
1024
+17
🇵🇱 Bulgarians · Poland
1093
-17
🇪🇸 Persians · Spain
1067
-16
🇹🇷 Khmer · Türkiye
1052
-16
🇷🇺 Portuguese · Russia
992
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,361 12:06 16:28 32:19 ⛏ Fast Castle
31 1,195 10:35 14:29 33:47 ⛏ Fast Castle
28 1,068 11:58 16:09 35:52 ⛏ Fast Castle
27 1,018 11:02 14:54 37:41 ⛏ Fast Castle
26 971 10:30 20:53 — ⛏ Fast Castle
25 951 10:52 15:11 31:17 ⛏ Fast Castle
24 905 11:49 15:29 31:55 ⛏ Fast Castle
22 851 10:44 15:03 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,450 22,685 11,720 2,725 52,580 57,710
20,630 11,850 10,990 1,730 45,200 48,074
20,690 12,385 11,105 950 45,130 53,174
15,500 17,580 7,050 1,600 41,730 50,814
11,485 7,980 4,880 1,890 26,235 28,569
11,625 6,151 4,510 1,400 23,686 26,544
9,200 8,140 2,395 3,030 22,765 26,668
5,325 6,244 200 950 12,719 13,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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