AoeStats
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Arena

506590106Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1173
+14
🇲🇽 Vikings · Mexico
1157
+15
🇲🇽 Mongols · Mexico
1042
+20
🇲🇽 Goths · Mexico
941
+23
🇹🇷 Magyars · Türkiye
1133
-18
🇵🇱 Bulgarians · Poland
1127
-18
🇹🇼 Mongols · Taiwan
1122
-18
🇲🇽 Hindustanis · Mexico
1112
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,550 10:12 18:03 35:37 ⛏ Fast Castle
34 1,396 11:29 15:45 32:42 ⛏ Fast Castle
32 1,301 9:26 22:57 — ⚔ Towers FC
27 1,112 11:03 16:32 31:22 ⛏ Fast Castle
25 1,011 11:44 15:56 — ⛏ Fast Castle
23 940 10:51 16:11 — ⛏ Fast Castle
22 921 11:03 18:24 31:08 ⛏ Fast Castle
19 784 13:20 18:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,870 16,425 10,025 1,915 51,235 55,022
19,235 12,945 9,130 3,205 44,515 47,387
14,275 13,250 8,110 1,665 37,300 40,365
14,435 12,095 6,835 1,075 34,440 41,499
11,305 10,003 1,205 1,515 24,028 26,821
9,045 5,135 3,355 1,300 18,835 19,888
6,250 6,855 3,315 2,175 18,595 20,166
6,140 4,733 2,200 1,615 14,688 17,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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