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Arena

505398107Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 73m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1192
+15
🇫🇷 Bohemians · France
1170
+16
🇨🇿 Vietnamese · Czechia
1143
+17
🇵🇱 Bulgarians · Poland
1108
+19
🇲🇽 Vikings · Mexico
1251
-21
🇭🇰 Khmer · Hong Kong SAR China
1154
-16
🇹🇼 Burgundians · Taiwan
1136
-15
🇦🇺 Poles · Australia
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,848 10:52 15:36 32:36 ⛏ Fast Castle
35 2,536 10:34 14:40 29:33 ⛏ Fast Castle
32 2,339 11:24 15:14 52:49 ⛏ Fast Castle
31 2,265 10:29 14:31 33:40 ⛏ Fast Castle
29 2,123 10:32 15:51 34:03 ⛏ Fast Castle
27 1,957 12:24 15:47 31:51 ⛏ Fast Castle
23 1,716 10:46 14:36 30:05 ⛏ Fast Castle
19 1,378 10:55 15:26 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,780 45,515 23,115 5,570 136,980 153,616
47,430 53,450 26,870 4,100 131,850 167,229
57,310 26,840 29,535 4,005 117,690 119,253
45,095 30,165 22,765 1,830 99,855 104,247
36,860 37,718 18,570 3,560 96,708 117,480
39,240 26,630 16,315 9,155 91,340 94,943
23,765 28,829 8,860 4,285 65,739 66,001
15,780 13,909 5,880 310 35,879 43,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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