AoeStats
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MegaRandom

505397686Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 6m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1123
+15
🇨🇱 Magyars · Chile
1120
+35
🇺🇸 Byzantines · United States
1092
+16
🇨🇳 Huns · China
1087
+16
🇪🇸 Lithuanians · Spain
1111
-17
🇵🇱 Bulgarians · Poland
1108
-16
🇵🇱 Poles · Poland
1091
-15
🇲🇽 Japanese · Mexico
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 164 — — —
26 158 — — —
25 152 — — —
23 144 — — —
17 106 — — —
13 79 — — —
10 63 — — —
5 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 308 50 0 1,258 994
950 200 50 0 1,200 1,188
850 225 0 0 1,075 972
700 375 0 0 1,075 776
750 250 0 0 1,000 909
800 75 0 0 875 989
400 403 50 0 853 766
350 50 50 0 450 612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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