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Black Forest

505270073Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 22m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1176
+14
🇬🇧 Japanese · United Kingdom
1111
+17
🇸🇪 Romans · Sweden
1096
+17
🇹🇷 Sicilians · Türkiye
1069
+19
🇭🇷 Italians · Croatia
1149
-18
🇵🇱 Bulgarians · Poland
1125
-17
🇩🇪 Magyars · Germany
1122
-16
🇵🇱 Byzantines · Poland
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,401 12:43 19:12 — ⛏ Fast Castle
41 902 12:26 17:00 — ⛏ Fast Castle
30 659 13:48 — —
28 619 11:07 — — ⚔ Fish Boom into Towers
27 592 11:04 — — ⚔ Drush FC
26 575 13:30 17:37 — ⛏ Fish Boom FC
22 481 9:26 19:18 — ⛏ Fast Castle
16 345 10:35 20:10 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
4,425 5,425 250 320 10,420 11,086
4,200 3,340 655 200 8,395 8,166
3,790 3,207 500 875 8,372 9,204
4,975 2,068 465 725 8,233 8,835
4,250 2,885 560 200 7,895 8,035
4,275 2,131 420 165 6,991 9,308
3,275 2,050 250 560 6,135 7,075
2,475 1,914 50 410 4,849 5,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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