AoeStats
← Valfar

Socotra

506431039Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 2m 42s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1136
+16
🇦🇹 Koreans · Austria
1136
+16
🇲🇦 Goths · Morocco
1093
+18
🇪🇸 Teutons · Spain
1065
+19
🇨🇳 Wu · China
1201
-19
🇨🇦 Inca · Canada
1152
-18
🇨🇳 Byzantines · China
1147
-18
🇦🇷 Malians · Argentina
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 161 — — —
54 146 — — —
47 126 — — —
37 101 — — —
37 99 — — —
33 88 — — —
21 58 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 271
250 50 0 0 300 191
300 0 0 0 300 216
200 0 0 0 200 237
100 100 0 0 200 211
100 93 0 0 193 183
100 0 50 0 150 172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.