AoeStats
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Oasis

509992447Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 61m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
575
+15
🇺🇸 Teutons · United States
524
+17
🇺🇸 Franks · United States
587
-38
🇧🇷 Khmer · Brazil
531
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 956 17:56 41:24 48:36
15 918 13:13 30:08 45:37 ⚔ Scout Rush
14 857 15:37 23:19 46:00 ⛏ Fast Castle
2 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,270 16,245 14,650 4,635 58,800 63,400
18,780 11,645 8,560 2,350 41,335 45,492
15,135 10,935 3,015 1,800 30,885 41,428
1,050 375 0 0 1,425 1,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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