AoeStats
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Arena

509557562Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
508
+16
🇺🇸 Italians · United States
491
+18
🇨🇳 Franks · China
516
-17
🇨🇳 Goths · China
516
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,199 12:22 23:39 43:21 ⚔ Skirmisher Rush
13 790 15:54 20:57 35:37 ⛏ Fast Castle
13 778 13:54 23:37 40:20 ⛏ Fast Castle
12 753 17:58 22:47 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,020 30,015 20,550 7,535 74,120 90,682
25,025 18,955 18,600 1,500 64,080 98,990
33,830 10,240 13,420 3,000 60,490 63,312
15,875 9,155 5,395 850 31,275 39,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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