AoeStats
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Lombardia

509556634Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 4m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
558
+15
🇨🇴 Lithuanians · Colombia
323
+24
🇺🇸 Huns · United States
528
-20
🇺🇸 Mongols · United States
510
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 214 — — —
27 122 — — —
23 105 — — —
15 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 200 0 0 800 498
350 125 0 0 475 648
350 0 50 0 400 456
150 0 0 0 150 279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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