AoeStats
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Arena

509482298Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 56m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
497
+14
🇺🇸 Italians · United States
479
+14
🇹🇷 Romans · Türkiye
463
-15
🇹🇷 Turks · Türkiye
431
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,025 14:09 19:51 36:00 ⛏ Fast Castle
12 664 12:08 22:43 40:49 ⛏ Fast Castle
12 690 16:43 21:18 32:14 ⛏ Fast Castle
9 532 12:24 21:15 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,795 31,180 21,890 4,675 78,540 89,722
20,620 26,525 17,025 2,635 66,805 77,046
23,210 20,035 16,255 3,200 62,700 80,745
15,510 9,420 8,125 3,075 36,130 44,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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