AoeStats
← REDDOTS FINEST1

Arena

508344248Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 47m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
458
+18
🇬🇧 Huns · United Kingdom
457
+18
🇺🇸 Khmer · United States
515
-18
🇺🇸 Japanese · United States
497
-18
Player eAPM Actions Feudal Castle Imperial Opening
12 586 16:53 21:54 33:50 ⛏ Fast Castle
12 564 13:47 21:03 39:11 ⛏ Fast Castle
9 425 12:41 18:38 — ⛏ Fast Castle
8 364 11:40 23:40 —

Resources

Player Food Wood Gold Stone Spent Collected
19,440 14,945 11,170 2,150 47,705 55,490
17,370 9,380 3,535 2,800 33,085 34,979
12,035 10,400 4,070 1,835 28,340 36,122
9,505 4,180 4,490 1,550 19,725 22,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.