AoeStats
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Arabia

508287194Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 22m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1294
+9
786
+28
🇺🇸 Persians · United States
1176
-21
🇺🇸 Italians · United States
1047
-16
Compared against 235,182 analysed team-game players on Arabia.
make wall ,door and market well? C
Feudal Age 10:34 vs 10:18
btm 43%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:58
btm 0%
eAPM 19 vs 31
btm 20%
First military 11:38 vs 11:39
top 50%
▼ Low eAPM (19) — busier hands win idle time back
zymini S
Feudal Age 8:52 vs 10:18
top 6%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:58
btm 0%
eAPM 68 vs 31
top 4%
First military 9:58 vs 11:39
top 17%
▲ Fast Feudal Age at 8:52 — faster than 94% of analysed players on Arabia
▲ High eAPM (68) — top quarter of analysed players
▼ Loom after the Feudal click (12:34) — usually safest before it
▲ Early military at 9:58 (Archer) — earlier than 83% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 22:23
Simon Nelson Cook S
Feudal Age 9:35 vs 10:18
top 28%
Castle Age 19:36 vs 22:29
top 19%
Imperial Age — vs 39:58
btm 0%
eAPM 48 vs 31
top 19%
First military 10:28 vs 11:39
top 29%
▲ Fast Feudal Age at 9:35 — faster than 72% of analysed players on Arabia
▲ Fast Castle Age at 19:36 — faster than 81% of analysed players on Arabia
▲ High eAPM (48) — top quarter of analysed players
▼ Loom after the Feudal click (11:17) — usually safest before it
▲ Town centers almost never idle — 4s across the first 19:36
schmeno S
Feudal Age 9:09 vs 10:18
top 13%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:58
btm 0%
eAPM 73 vs 31
top 3%
First military 10:22 vs 11:39
top 26%
▲ Fast Feudal Age at 9:09 — faster than 87% of analysed players on Arabia
▲ High eAPM (73) — top quarter of analysed players
▲ Town centers almost never idle — 43s across the first 22:23
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