AoeStats
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Arabia

508281241Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 39m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1130
+16
🇨🇦 Magyars · Canada
1070
+19
🇺🇸 Persians · United States
1196
-20
🇺🇸 Italians · United States
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 2,850 8:23 22:51 — ⚔ Scout Rush
62 2,475 10:02 24:58 — ⚔ Scout Rush
51 2,033 10:22 24:23 — ⚔ Archer Rush
40 1,588 10:53 23:11 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
14,590 7,290 7,835 100 29,815 31,395
14,005 7,269 4,165 1,400 26,839 29,377
10,700 5,867 4,115 340 21,022 22,396
4,650 3,788 995 650 10,083 9,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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